I wanted to see what my character would look like full bodied but to make it more visually interesting i wanted to have her in a pose that should show her in action and showing that she would be involved in combat during the game. I used a similar style to to how i make my silhouettes. I created a black pose underlay and used the shapes to design the outfit, keeping to the other designs.
The pose was to show combat and to show my weapon design in use for the character to how she would hold and to see if it would suit her.
I feel that it works the weapon looks about the right size and balances out her shape and size. It makes it look like she can handle a big gun but also its not to big, also makes her look more masculine and dominate in combat.
Other designs i did were:
using equipment to help access information to tell your character what to do. This picture would show kinda her animation as she is reaching for wires and screens to locate information to help you the player to the next level.
This image next shows how the character when sitting and working like in the image above has a knack and that is to twist and crack her wrist as she is always typing or working using her hands giving her repetitive strain, makes her look like she has been doing it for a long while and if she is finding life hard as she would as she is meant to be hiding and trying to survive.
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